![]() ![]() I can’t give enough praise to the visuals in this game, especially when it comes to the backgrounds and effects of things like missiles and bullets whizzing directly toward my face, but I don’t want to give the impression that good looks are all this game have going for it. Not that I’d compare the two Soda Crisis definitely has its own thing going on, and is very unique in its presentation. The visuals are absolutely stunning, with a cool soft minimalist future style that reminds me of a refined version of Overwatch’s visual style. Soda Crisis most definitely does not disappoint in that regard. It feels almost like a cardinal sin at this point to release a platformer without a unique, interesting and beautiful art style. The art style in Soda Crisis is definitely something the game has going for it. At times I was like a deer in headlights, realizing too late that “oh, that pretty thing I’m enjoying looking at so much is trying to murder me.” Image: Team Soda / Try Hard Guides I often found myself distracted not only by the beautiful backgrounds but by the interesting enemy designs and the pretty bright effects coming from their guns. Soda Crisis is an exceptionally pretty game, one that I had more fun looking at than playing. Taking damage from shots I should have seen coming and easily jumped over or dodged through, I quickly realized that maybe this genre wasn’t for me.īut it wasn’t purely my fault. ![]() At plenty of points in this game, I found myself failing to make jumps I should have made easily, or failing to understand the most simple of platform puzzles. I wondered if I would still be just as bad at the game as I was on those old arcade platformers. I got the opportunity to try out Soda Crisis before its release date, beyond the demo currently available in the Steam store. Going all the way back to childhood, I can recall sinking a ton of quarters into Metal Slug machines at my local laundromat or pizza parlor, not content to just sit around and wait the 20 minutes to an hour before we’d head home (those were impossibly long times as a kid.) One thing I remember being shared across every platformer I played was that I was terrible at them, but I had fun. ![]() I’ve played my fair share of platform shooters in my day. ![]()
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